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Devlog
Update 9: Save & Load
June 15, 2026
by
RMyszka
One of the more tedious updates, had plans on making the beginnings of a boss fight and arena but became sidetracked by saving data and loading. Something that I should have definitely worked on earli...
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Update 8: The Puzzle Gauntlet
June 08, 2026
by
RMyszka
The main intro island like area is technically finished with this update! Now the next two will be focused on setting up a boss fight and his arena, meaning QOL changes will probably come first, then...
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Update 7: World Expands
June 01, 2026
by
RMyszka
This update carries more world changes and adding more things to do. A few new puzzles are added in where each potion now has a use to reach the end, and lastly some difficulty in gathering ingredient...
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Update 6: Potions Makeover
May 25, 2026
by
RMyszka
This time around I've back to updating potions visually and making the upgrading of potions a lot less tedious. In addition a few small changes are done to the map with potentially final updates on a...
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Update 5: Enemies
May 18, 2026
by
RMyszka
My focus this week was mostly on enemies and enemy AI. I got them in and added a bunch of stuff to help facilitate their spawning rules, AI behavior, and even a new enemy, the Slime! There are some sm...
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Update 4: New Map
May 11, 2026
by
RMyszka
Big update this time: A Map! This update is mostly porting over all logic in the small prototype map into the general map I want to use for the game fully. Right now only a portion even has stuff in i...
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Update 3: Potions
May 04, 2026
by
RMyszka
1
New update is all about potions! A bunch of new stuff to play with and all setup for the big level change I am planning on adding next. Firstly there are a bunch of new potions, all have a unique effe...
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Update 2
April 27, 2026
by
RMyszka
1
This time around biggest updates are to AI and damage. I still am slowly integrating the new art and soon I will have updates to the level and add some unique puzzles, but for now set up for that is i...
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Update 1
April 20, 2026
by
RMyszka
1
#Update
For this update it has mostly been fixing up some code and setting up for additions. In addition some new models will slowly leak into the game, soon replacing the low poly and dev art to a stylized s...
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